🎮 Gaming Platform ToS Reviews

Digital ownership illusions, account ban policies that wipe your library, and refund policies that vary wildly. I analyze what gaming platforms can really do with your games and account.

4
Platforms Reviewed
55
Avg Score
Epic Games
Best in Category

Gaming Platform Rankings

Platforms ranked by Consumer Fairness Index. Higher scores indicate more balanced terms that protect consumer rights.

Key Category Insights

Common patterns and concerns we found across gaming platform terms.

⚠️ Top Gotchas

  • You Don't Own Games: All platforms grant licenses, not ownership. Your library can be revoked.
  • Account Bans: Getting banned often means losing access to your entire purchased library.
  • Digital Delisting: Games can be removed from stores and sometimes from your library too.
  • Always-Online Requirements: Many "purchased" games require periodic online check-ins.

📈 Score Breakdown

  • Best: Epic Games (65) - 2-hour refunds, improving policies
  • Average: 55/100 - Typical for gaming category
  • Worst: Steam (45) - License restrictions, limited appeals
  • One B- grade in this category

💡 Consumer Tips

  • Screenshot purchase receipts and library contents regularly
  • Understand refund windows before purchasing (Steam: 2hrs, Epic: 2hrs, PSN: before download)
  • Use strong 2FA - account theft means library loss
  • Consider DRM-free alternatives like GOG for true ownership

Side-by-Side Comparison

How gaming platforms compare on key consumer protection factors.

Factor Epic Xbox PlayStation Steam
Refund Window 2 hrs / 14 days Case by case Before download 2 hrs / 14 days
Offline Play Limited Limited Limited ✓ Robust
Family Sharing ✗ No ✓ Yes Limited ✓ Yes
Ban Appeal Process Improving Formal process Very limited Game-specific
Library on Ban Keep most Risk loss Risk loss Keep most
Arbitration Required ✗ Yes ✗ Yes ✗ Yes ✗ Yes
Consumer Fairness Score 65/B- 58/C+ 52/C 45/C-

How I Score Gaming Platforms

My Consumer Fairness Index evaluates gaming ToS across six weighted categories.

Gaming-specific factors we examine include digital ownership rights, refund policies, account termination consequences, offline play capabilities, family sharing terms, and ban appeal processes. We also assess data collection practices and how clearly the "license not ownership" reality is communicated.

View Full Methodology →

Gaming Account Banned Unfairly?

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