Language learning apps use gamification to keep you engaged—and their terms use dark patterns to keep you subscribed. From streak manipulation to subscription traps, these apps are designed to maximize your engagement and spending, not necessarily your learning.
Language learning apps are masters of behavioral manipulation. Streaks, hearts, leagues, and notifications are all designed to drive engagement and upsell premium features. Terms often grant broad rights to user-generated content, limit refunds on subscriptions, and disclaim responsibility for actual learning outcomes. Many users are minors, raising additional concerns about manipulative design.
Gamification leader with aggressive engagement mechanics. Streak manipulation, notification pressure, and premium upsells designed to maximize time and money spent.
Subscription-first model with auto-renewal traps. Less gamification but aggressive retention tactics and limited refund windows.
Legacy brand with outdated terms. Complex licensing, enterprise-style agreements, and limited consumer protections despite consumer-facing marketing.
Community features mean user content rights issues. McGraw Hill ownership adds enterprise data practices to consumer app.